Cs go patch notes

>>> Опубликовано: - 10.09.2017 - 2130 Просмотров

Neuer Mittwoch, neues Update: CS:GO erhielt gestern wieder ein Facelifting. Counter-Strike: Global Offensive hat von Valve ein neues CS:GO-Update samt Patch-Notes erhalten, das Bugfixes für die Blendgranate oder Flashbang durchführt.

Fixed a bug related to Workshop collections when a map was deleted from the Workshop.

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Overwatch will now also cover Wingman matches. Now supports passing information about all grenades and inferno flames in the map to external systems by setting “allgrenades” “1” game state integration config setting. Collectible Pins Capsule Series 3 containing a single Series 3 collectible pin is now available as an in-game offer. Weapon tracers for the local first-person player now appear to come from the weapon muzzle more reliably. Since bullets are actually fired directly along the crosshair, tracers may still be offset from the muzzle in cases where an object blocks the tracer from reaching its target.

However, noise in the geometry near the target (like displacement geometry) should no longer cause this offset to happen as often. Guns that fire a tracer every few bullets now have a tracer on their first bullet. Fixes weapons not firing tracers at all with sv_infinite_ammo 1. Weapon viewmodels now reacts to weapon recoil & aimpunch. Can be disabled with “viewmodel_recoil 0”. Add a cheat setting convar cl_crosshair_recoil. When enabled will make the player’s crosshair also react to weapon recoil and aimpunch.

Several fixes to address exploits and stability issues. Added new replay storage and download domains to allow more reliable download of match replays from Perfect World official datacenters. Game state integration will now include players’ forward vector orientation when “allplayers_position” integration option is enabled.

Added more detailed game information state for broadcast to friends. Made snd_stream load more efficiently. Fixed snd_stream to work on Linux.

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CS:GO was updated yesterday Here we have the patch notes

We hope you enjoy yourself here at FeverClan - A Gaming Community. Join Date Oct 2013 Location Charleston, SC Posts 2,543 Post Thanks / Like Thanks (Given) 233 Thanks (Received) 385 Likes (Given) 254 Likes (Received) 698 Total Downloaded 0 Mentioned 509 Post(s) Tagged 0 Thread(s) Quoted 565 Post(s) Blog Entries Main Game BNet Games Nickname Property of Joker / Mizu is blasting off again! Please post all patch noted in this thread! Fixed smoke rendering exploits that were possible when running certain video capture applications.

Fixed rare issues when equipping the same loadout item for both teams.

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Fixed an issue where the list of tournament matches would not refresh. Added official game servers cluster in Atlanta. Added new carpet footstep sounds. Tweaked sounds of suits when running to synchronize with footsteps. Implemented area sound for train, can now use sound reliably throughout B site to hide grenade sounds, footsteps etc. Join Date Oct 2013 Location Charleston, SC Posts 2,543 Post Thanks / Like Thanks (Given) 233 Thanks (Received) 385 Likes (Given) 254 Likes (Received) 698 Total Downloaded 0 Mentioned 509 Post(s) Tagged 0 Thread(s) Quoted 565 Post(s) Blog Entries Main Game BNet Games Nickname Property of Joker / Mizu is blasting off again!

Footsteps are quieter when spectating in-eye. New Overwatch kill notification sound. Fixed a case where clicking on an Overwatch verdict also clicked on the blog post. Disabled old code that allowed subtle auto aiming with controllers. Performance optimizations for players with large inventories. Fixed some exploits that allowed unauthorized code execution. Added the player_hurt event to GOTV demos. Added flavor text to the Baggage and Cobblestone Collections.

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Team stickers and stickers autographed by professional CS:GO players are now available for purchase. Fantasy Team Game: Compete against the global CS:GO community to win a Fantasy Trophy by building your dream CS:GO roster and achieving one of the top scores in the all new Fantasy Team Game. Pick’Em Challenge: Earn a Pick’Em Trophy by choosing the winning teams for each match throughout the Tournament. The more correct choices, the better the trophy!

Fixed some exotic spots where C4 could get stuck (Thanks amitkilo! Moved palmtree behind ticketbox slightly, to make CTs easier to see. Increased max command line limit on Linux.

Added support for running two GOTV masters with different rates on the same game server. To issue commands to a specific GOTV instance use “-instance 0″ or “-instance 1″: tv_record mygotv128tick. Increased fidelity and weight of jump land sound. Landing sounds now play an additional sound depending on the surface. Rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.

Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation. (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.

May 1st - CS:GO Patch Notes

Game now requires Steam Client to be updated as of Oct 14 2015 or later. Added concommand sv_setsteamaccount to specify Game Server Login Token. Fixed exploits with the R8 Revolver, including being able to fire during freezetime or defusal, and the ability to hold the primary hammer back indefinitely. Fixed a disappearing smoke exploit. Fixed a timeouts-related exploit. Fixed competitive UI flickering at the end of rounds. Fixed a regression in logaddress_add to allow DNS hostname resolve.

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Fixed a rare game server crash after replay. R8 Revolver now correctly shows up in weapon_fire events. Added map mode to game stats integration. Slight adjustments to Holiday Cheer. Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th. Added the Revolver Case. Added several new community sticker capsules, currently available as offers. Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.

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Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot. In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships. Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting. Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a. Added team timeouts to Competitive Matchmaking, which can be called with a vote.

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Default is 60 seconds, set by mp_team_timeout_time. Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature. Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off. Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list. Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN. Community servers can now be only connected by their real public IP or their internal RFC1918 address.

Added an option to report servers for misrepresenting players’ inventory and/or rank. Game servers will now display their SteamID to an operator’s status request in the server console.

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Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine. Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch. Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.

Highlights and Lowlights now transition smoothly between clips. Lowlights will now identify the target using the same visual indicator as the Killer Replay. Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.

The changes made in the 512014 patch

Fixed a DM spawnpoint in de_dust where the player would get stuck. CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e. Lighting and pyrotechnics) during a match. Join Date Jul 2014 Location Rhode Island Posts 361 Post Thanks / Like Thanks (Given) 6 Thanks (Received) 16 Likes (Given) 14 Likes (Received) 36 Total Downloaded 0 Mentioned 106 Post(s) Tagged 0 Thread(s) Quoted 43 Post(s) Main Game Counter Strike: Global Offensive Nickname Kintamas?

The following changes are in the “1. The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head.

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This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed. When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position. If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head.

This means that the third-person motion of the player is now represented more accurately from the first-person perspective.